package constants.skills;

public class 豹弩游侠 {
  public static final int 二连射 = 33001105;
  
  public static final int 二连射_美洲豹 = 33001205;
  
  public static final int 三段跳 = 33001002;
  
  public static final int 美洲豹骑士 = 33001001;
  
  public static final int 召唤美洲豹_灰 = 33001007;
  
  public static final int 召唤美洲豹_黄 = 33001008;
  
  public static final int 召唤美洲豹_红 = 33001009;
  
  public static final int 召唤美洲豹_紫 = 33001010;
  
  public static final int 召唤美洲豹_蓝 = 33001011;
  
  public static final int 召唤美洲豹_剑 = 33001012;
  
  public static final int 召唤美洲豹_雪 = 33001013;
  
  public static final int 召唤美洲豹_玛瑙 = 33001014;
  
  public static final int 召唤美洲豹_铠甲 = 33001015;
  
  public static final int 利爪狂风 = 33001016;
  
  public static final int 利爪狂风_EX = 33000035;
  
  public static final int 激怒 = 33001025;
  
  public static final int 自动射击装置 = 33000005;
  
  public static final int 自然之怒 = 33000034;
  
  public static final int 美洲豹管理 = 33001006;
  
  public static final int 连环三箭 = 33101113;
  
  public static final int 连环三箭_美洲豹 = 33101213;
  
  public static final int 十字攻击 = 33101115;
  
  public static final int 十字攻击_EX = 33101115;
  
  public static final int 十字攻击_骑士 = 33101215;
  
  public static final int 精准弩 = 33100000;
  
  public static final int 物理训练 = 33100010;
  
  public static final int 美洲豹精通 = 33100014;
  
  public static final int 终极弓弩 = 33100009;
  
  public static final int 快速弩 = 33101012;
  
  public static final int 无形箭弩 = 33101003;
  
  public static final int 呼啸 = 33101005;
  
  public static final int 狂野射击 = 33111112;
  
  public static final int 狂野射击_美洲豹 = 33111212;
  
  public static final int 毁灭音爆 = 33111015;
  
  public static final int 暴走形态 = 33111007;
  
  public static final int 疾风 = 33110008;
  
  public static final int 美洲豹传动 = 33110014;
  
  public static final int 白炽冲撞 = 33111010;
  
  public static final int 辅助打猎单元 = 33111013;
  
  public static final int 撤步退身 = 33111011;
  
  public static final int 奥义箭乱舞 = 33121114;
  
  public static final int 奥义箭乱舞_美洲豹 = 33121214;
  
  public static final int 美洲豹灵魂 = 33121017;
  
  public static final int 集束箭 = 33121016;
  
  public static final int 神弩手 = 33120000;
  
  public static final int 火眼晶晶 = 33121004;
  
  public static final int 冒险岛勇士 = 33121007;
  
  public static final int 勇士的意志 = 33121008;
  
  public static final int 野性本能 = 33120010;
  
  public static final int 进阶终极攻击 = 33120011;
  
  public static final int 自然之力 = 33120015;
  
  public static final int 弹仓扩展 = 33121013;
  
  public static final int 辅助打猎单元_1 = 33121012;
  
  public static final int 闪光箭雨 = 33121155;
  
  public static final int 暴走形态_强化 = 33120043;
  
  public static final int 暴走形态_额外体力点数 = 33120044;
  
  public static final int 暴走形态_快速攻击 = 33120045;
  
  public static final int 召唤美洲豹_增强 = 33120046;
  
  public static final int 召唤美洲豹_强化 = 33120047;
  
  public static final int 召唤美洲豹_缩短冷却时间 = 33120048;
  
  public static final int 奥义箭乱舞_强化 = 33120049;
  
  public static final int 奥义箭乱舞_无视防御 = 33120050;
  
  public static final int 奥义箭乱舞_BOSS杀手 = 33120051;
  
  public static final int 狂暴合一 = 33121255;
  
  public static final int 自由之墙 = 33121053;
  
  public static final int 沉默之怒 = 33121054;
  
  public static final int 美洲豹风暴 = 400031005;
  
  public static final int 猎豹巅峰 = 400031012;
  
  public static final int 猎豹巅峰_豹子 = 400031014;
  
  public static final int 猎豹巅峰_烟雾_最后一击 = 400031013;
  
  public static final int 闪光箭雨_狂暴合一强化 = 400031005;
}


/* Location:              C:\PGX\Server.jar!\constants\skills\豹弩游侠.class
 * Java compiler version: 8 (52.0)
 * JD-Core Version:       1.1.3
 */